PUBLIC-DEVELOPMENT CONTEXT · REVIEWED 14 AUG 2026
Road data is only the starting point.
Public notes from the developer describe a custom tile system that processes OpenStreetMap paths into curves and combines them with terrain-elevation data, allowing roads and intersections to be generated as a player moves through a location.
- 01
Road paths
OpenStreetMap path data is described as an input for road geometry, not as a claim that every road will match a navigation product perfectly.
- 02
Terrain elevation
Elevation data helps the project place roads in a three-dimensional driving space; it also adds processing and generation complexity.
- 03
Generated results
Because the road and intersection meshes are generated, current results can vary by location and version. Treat live observation as the final authority.