LAST REVIEWED · 14 AUG 2026 · INDEPENDENT EXPLAINER
It is not a map viewer with a car on top.
The project's public development notes describe roads, intersections and physical meshes being generated from road-curve data as players move through a selected location. The goal is a drivable world, but early access means each area can still behave differently.
- 01
Select a place
Location choice is part of the experience: a dense city, a coast, or a familiar local route each creates a different first drive.
- 02
Load nearby roads first
Development updates describe a tile-based approach that starts with nearby terrain and roads, then continues generation as you move.
- 03
Expect an evolving result
Generated intersections, terrain and physics make this distinct from a hand-authored track—and also explain why a practical troubleshooting checklist matters.